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This is speculation, of course, but fits a record I found on a metal grate walkway. I think given the flat geometry of all these items it has something to do with them intersecting/falling into the ground or something so that their hit boxes are covered by the ground. The Johnny Silverhand cover vinyl records, too, seem to bug out fairly frequently although with those I was at least able to loot some. All ~5 ones I came across so far were affected by this same bug/glitch. Curiously enough, both the vinyl record and lotería ticket items I was able to pick up elsewhere but that paper I have never once been able to loot. Yeah, I am in Night City proper now and this is only rarely an issue and so far (thankfully) only with junk items.
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Let's just hope CDPR actually read these forums and can take our feedback positively. What I think would be a real QOL improvement is an area loot ability that can just tag all those fiddly little hit boxes for you. Not being a programmer myself I can only imagine that the world Geometry and the items are two separate sets of Data and the ones you cannot pick up have hit boxes that are clipping through the geometry and their hit boxes are buried in or under a `solid` item. It reminds me very much of some issues I had with `The Division 2` where my character fell through the world. She ran out of a parking garage, tried to go up the ramp and fell into it leaving me to take free pot-shots at her disembodied head. I had an issue with one of those Cyber psychos too. Also sometimes dropped weapons are obscured by whats left of the enemies I have killed and I just end up moving them rather than trying to find the precise pixel where I can pick up my loot. I think the hit boxes are off by quite a way for some items, like a bottle on a shelf I could not get to in a bar until I shot the glass in front of it or some stuff on shelves or on the floor in corners that just wont have it.
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This is happening quite a lot with me too.
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